📄️ Getting started
Denrim: Forge is a focused low-poly modeler for making game props, stylized figurines, and practical assets for 3D printing. Start with simple forms, shape them directly in the viewport, then export when the model is ready.
📄️ Interface and navigation
Forge keeps the core workflow visible: the viewport is where you model, the action panel provides the next relevant tools, and the toolbar controls modes, snapping, help, and project actions.
📄️ Modeling and mesh workflow
Forge is most effective when you move from silhouette to detail. A box can become a crate, a tower, a vehicle body, or the foundation of a figurine without leaving the direct viewport workflow.
📄️ Paint, materials, and UVs
Forge lets you finish a model in the same workspace where you created it. In Paint mode, choose a palette material and use brush, face, or object scope depending on the kind of detail you need.
📄️ Rendering and export
Render mode turns the editable scene into a clean presentation view. It supports real-time studio rendering and path-traced presentation output, with controls for ambient occlusion, bloom, textures, environment lighting, reflections, tone mapping, exposure, floor, and background.
📄️ Tool reference
Every Forge action includes contextual guidance in the app. This reference brings together the same practical information: what the action does, when to reach for it, and the important constraint to remember.